The Viking Prince
This is a link to a little Animoto video for class. I was going to do the poem Jabberwocky at first but after I drew the first 6 images I got tired and didn't really like the way it was coming together. I just did a simple little story I came up with, drew some silly little pictures and picked a good song... couldn't get the timing just right, but it is still pretty good. Animoto is OK, but its no Adobe Flash.
This blog is about my adventures in learning and exploring technology as I carve a path into the world of education. I started it for a class half way through my graduate career. There was a weird time gap where nothing was posted because I wasn't in classes and wasn't student teaching. I'm back in the saddle again and doing student teaching and learning a lot!
Thursday, April 25, 2013
Tuesday, April 16, 2013
Week 5 : Topic 2 - Reflection Podcast
I had a bit to say I guess as I needed three audioboo to reflect on this classes essential questions and my experiences with the class thus far. I think I am becoming more accustomed to blogging and I really enjoyed making a podcast and I think I want to play around a little bit more with pod-casting. My first step is to find something better then audioboo, so I can maybe talk a bit longer before being cut short. If anyone knows some good pod-casting sites let me know please!
Part 1
Part 2
Part 3
Week 5: Topic 1 - Connected Educator
Since we already posted our thoughts on the first two chapters, I'm not going to really go over them again because there is plenty of things to go over in the other three chapters we have read thus far in our books. Keeping things simple and easy by going in order I'll start with chapter three.
The young always seem to have their own little culture about them. One driven by technology and instant communication. Not a bad thing to have in a culture. Chapter four is all about the collaborative culture. The authors put forth two idea in the beginning of the chapter Congeniality and Collegiality, the latter being the more focused on in a collaborative online learning environment. In order to have either you need to have good standing relationships which are built on trust. Trust isn't impossible to find in online communities but you have to willing to do trust. Once you got trust you can start working together. The chapter also goes over phases of collaboration, but I really didn't like that section because it all depends on the community and how they function together. Its possible for some communities to just fore go some of their phases.
The fifth chapter is about using tools to support connect learning. This chapter was a bit more fun to go through. There was some fun little places to visit. We use Diigo in class, and I have found it wonderful tool for many different learning experiences and just general bookmarking. I also had a look at delicious but it reminded me of tumblr which uses tags to find things which I find a little to distracting. Blogs, microblogs, wikispaces, RSS feeds and all those fun things we use in class. We get to do a podcast this week which should be interesting because I have never done one before. I have used teachertube for some of my other classes and it was really useful. I think I might have spent more time playing with the tools then reading the chapter, but that isn't a bad thing.
"Connect learning is a process of learning, unlearning, and then relearning as we participate in networks and communities" - Just like this line from the book.A major point to this chapter is the idea of construct knowledge for, in, and of practice. My take on the three my be a little skewed but I like things simple and no all fluffed up for academic purpose. Knowledge for practice is the passive learning by reading studies, blogs, articles, books and other resources which can further your knowledge in a field. Knowledge in practice is easy enough to understand because its all about trying things out that you learned and learning from it. Knowledge of practice is something everyone should do, reflect. You reflect on what you learned, how you applied it and how you can change things for the better. Connect learners take charge of their own learning and collaboration helps in reflection and practice thus those construct are put into good use.
The young always seem to have their own little culture about them. One driven by technology and instant communication. Not a bad thing to have in a culture. Chapter four is all about the collaborative culture. The authors put forth two idea in the beginning of the chapter Congeniality and Collegiality, the latter being the more focused on in a collaborative online learning environment. In order to have either you need to have good standing relationships which are built on trust. Trust isn't impossible to find in online communities but you have to willing to do trust. Once you got trust you can start working together. The chapter also goes over phases of collaboration, but I really didn't like that section because it all depends on the community and how they function together. Its possible for some communities to just fore go some of their phases.
The fifth chapter is about using tools to support connect learning. This chapter was a bit more fun to go through. There was some fun little places to visit. We use Diigo in class, and I have found it wonderful tool for many different learning experiences and just general bookmarking. I also had a look at delicious but it reminded me of tumblr which uses tags to find things which I find a little to distracting. Blogs, microblogs, wikispaces, RSS feeds and all those fun things we use in class. We get to do a podcast this week which should be interesting because I have never done one before. I have used teachertube for some of my other classes and it was really useful. I think I might have spent more time playing with the tools then reading the chapter, but that isn't a bad thing.
Monday, April 1, 2013
Week 4 - Topic 1: Digital Learning
Taking the time to watch New Learners of the 21st Century wasn't so hard this time around. The video was somewhat enjoyable even though it was an hour long. The first part was about a school which focused heavily on using technology in the learning environment. My initial thoughts are that the school is awesome. I would love to work there or even just learn there for a day. They use games and other forms of media to challenge the students. It isn't always fun and games however as they state that they assess the students during every phase of creation and makes perfect sense. I don't really agree with projects that just get graded on because of its final product, just seems like a waste. I like the philosophy behind video games in this video because they state:
"A game is nothing more then a problem space... all video games are a set of problems you must solve in order to win", try telling that to my parents when I was younger. It's easy to over look the educational side of something like video games. The other thing I like about this school is they are wireless and provide laptops but take the laptops away when it isn't the appropriate time for the students to be using them. This show that the school has figure out a balance of technology and learning which is hard to find in most learning environments. I also enjoy the take on addiction and how it is really a double standard nowadays especially in education. The next part of the video was about a program called Digital Youth Network.
I don't have much to say about this part. It's like an after school program which gives students the place and resources needed in order to explore learn and use technology. Its a well serving program that helps students express themselves and take better hold of their own digital world and digital citizenship. If school provide the means for students to accomplish the same things then a program like this wouldn't need to be created in the first place. Its a sign people should take to heart. The next part was about the Smithsonian Institute.
It relates back to the first part where they are using technology to create something like a game to get the attention and imagination of the younger crowds. Museums aren't always entertaining, but in recent years they have started doing more cool things using technology and digital media to spice things up. I don't really have much else to say this is where the video started to lose my interest. The next part was about location learning and using GPS to help out. I took a class at Plymouth which did something similar, it was only for a week but we had to travel around Plymouth to find certain location and information. Great for small towns but that is about it, I didn't particularly like that idea. The last part was about the Science Leadership Academy.
This last part brought my attention back a little bit. They had some good ideas for projects like the changing of history one and it was kind of a change of pace because it was more high school focused then the first program so it gave more complex idea and examples to keep in mind. Well I think my brain is fried from trying to recall all I could about the video so I don't have much else to say.
Voicethread: Comments on Social Bookmarking - Link
"A game is nothing more then a problem space... all video games are a set of problems you must solve in order to win", try telling that to my parents when I was younger. It's easy to over look the educational side of something like video games. The other thing I like about this school is they are wireless and provide laptops but take the laptops away when it isn't the appropriate time for the students to be using them. This show that the school has figure out a balance of technology and learning which is hard to find in most learning environments. I also enjoy the take on addiction and how it is really a double standard nowadays especially in education. The next part of the video was about a program called Digital Youth Network.
I don't have much to say about this part. It's like an after school program which gives students the place and resources needed in order to explore learn and use technology. Its a well serving program that helps students express themselves and take better hold of their own digital world and digital citizenship. If school provide the means for students to accomplish the same things then a program like this wouldn't need to be created in the first place. Its a sign people should take to heart. The next part was about the Smithsonian Institute.
It relates back to the first part where they are using technology to create something like a game to get the attention and imagination of the younger crowds. Museums aren't always entertaining, but in recent years they have started doing more cool things using technology and digital media to spice things up. I don't really have much else to say this is where the video started to lose my interest. The next part was about location learning and using GPS to help out. I took a class at Plymouth which did something similar, it was only for a week but we had to travel around Plymouth to find certain location and information. Great for small towns but that is about it, I didn't particularly like that idea. The last part was about the Science Leadership Academy.
This last part brought my attention back a little bit. They had some good ideas for projects like the changing of history one and it was kind of a change of pace because it was more high school focused then the first program so it gave more complex idea and examples to keep in mind. Well I think my brain is fried from trying to recall all I could about the video so I don't have much else to say.
Voicethread: Comments on Social Bookmarking - Link
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